Zombies

CorpseCraft

First Match Three, Then the Zerg Rush

Type:
Flash
Developer:
Three Rings
Suggested By:
tconkling

According to Tim Conkling, its designer, Corpsecraft is an RTS-Match 3 hybrid; but actually, the RTS-ish gameplay is closer to that of Rescue Rangers or Steam Brigade than it is to, say, Warcraft.

Each player has a base at opposite sides of the screen, and builds units (various types of zombies, for the most part) and dispatches them to attack the enemy. They stagger across the screen, fighting each other, the ultimate objective being to reach the enemy base and destroy it (over time, with repeated attacks). There are several different unit types (introduced over a number of levels in the soloplay game, so you may learn their characteristics more readily), each with different characteristics.


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Facewound

Wound Your Face, Face That Wound

Type:
Free Download
Developer:
Garry (Not To Be Confused With Oprah's Asshole)

Shoot that fucking zombie in that face.

When you do, it makes a wound.

Facewound.

Shoot that zombie in the face again.

When you do, the head is gone.

Headgone.

Pick up them plutonium sticks.

You need credits.

It don't matter if you get cancer, fucking zombies man.


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Zombie Master

All Your Brains Are Belong to Us!

Type:
Mod
System Requirements:
Half Life 2/ 1.2GHz CPU/ 256MB RAM/ Win 2000+ or Linux w/Cidega
Developer:
The Zombie Master Team

Playing Zombie Master I experienced an emotion I’d never felt before in a multiplayer game: Fear. Normally found exclusively in single-player games, fear requires a build up of atmosphere and level of immersion not normally found in the online FPS world. The game in question started like any other, a bunch of guys merrily laying into a horde of zombies with assorted firearms in a shooting gallery affair common to just about any online zombie game of the last ten years. There was even laughter as zombie ragdolls flew through the air. But slowly the humans went down, surrounded and outnumbered. Imperceptibly at first, things started getting claustrophobic. Ammunition became scarce. Finally, only two of us remained. We were surrounded. Then the guttural scream from the next room signified the death of my comrade who had 'just gone to look for ammo'. Suddenly I found myself alone in the darkness. A malignant intelligence was watching my every move, plotting my demise.... I felt scared.


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Lord of the Fries

Tabetop Tuesdays: Be a zombie! Prepare fast food! No brain required!

Type:
Tabletop
Developer:
Cheapass Games

It is my considered opinion that whenever a person has the chance be a zombie, briefly, she should do so; in the universe of Cheapass Games, zombies may not have more fun than blondes (mostly, they have less hair) but they definitely have a better time than you'd think. Happily, Lord of the Fries offers 3 to 8 players the opportunity to have fun with fast food and enjoy the delights of the undead workforce.


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Ninjastarmageddon!

Space Trading Goes Gonzo

Type:
Demo Download
System Requirements:
Win 2000+/1.5GHz CPU/256MB RAM/64MB VRAM/DirectX 8.1+
Developer:
Ska Software

Take an Elite-style game like Flatspace II. Set it in a cartoony universe where Zombies and Ninjas are waging an interstellar war. Tool around in a "starship" that's more like a Buick with a stardrive and lasers. Wage space battles against, among other things, space-going galleons and pterodactyls, and trade goods like cheese, paper, and kittens--no "industrial goods" or other boring stuff here. All to a loud, frenetic neopunk score--that's Ninjastarmageddon!.


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