Puzzle

L!ght Deluxe

Laser Puzzler

Type:
Demo Download
Developer:
Peyman Abdi
Suggested By:
mojtaba

L!ght Delux is a simple, grid-based puzzle game that uses a laser metaphor. In each level, you have to get light from one or more emitters to one or more targets. Light can be reflected, broken into colors with prisms, have color inverted with color-changing lenses, and so on. In addition, there's a Sokoban-like element; some items on the grid are in fixed positions, while others can move but, as on ice, moving something moves it as far as it can go in the direction of motion until it runs into something. Thus, solving a puzzle both involves figuring out how to use the level's elements to get the correct light into the correct receptors, but also solving the motion puzzle of getting everything where it should be -- and getting light-blocking obstacles out of the way.


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Bacterial Invasion

In Vivo Puzzler

Type:
Free Download
Developer:
gobleen & languard

Bacterial Invasion is a level-based puzzle game in which you are a bacterium infecting a human body. Or rather, sort of; the analogy inspires the design, but this is no sim. "Infection" doesn't mean breeding wildly in vivo and outspawning the immune system; instead, it apparently means finding the spawn points for leucocytes and "infecting" them, at which point the game transitions to the next level.


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We're All Plain! 2 SE

Complementary Color Puzzler

Type:
Flash
Developer:
Morales, Dilman, Canfield & Negovan

We're All Plain! 2 SE is a little level-based Flash puzzler created for the Global Game Jam. On each level, there are an array of colored orbs. They're on springs; you can pull one back and let it go. If it intercepts an orb of the complementary color (red/gree, blue/orange, purple/yellow), both turn white. To clear the level, you must turn all orbs white.


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Decepticolor

Color Manipulation Puzzler

Type:
Flash
Developer:
Several people from the Austrian GGJ Site

Decepticolor is a remarkably polished little game, for a 48-hour game jam effort. It's a puzzle game, supposedly for two players (one using WASD and the other the arrow keys), but in fact it can readily be played by a single player manipulating both, although it's sometimes hard to remember which of the squares under your control is controlled by which set of keys this way.

Each player controls a square that contains a simple pattern of 16-bit colors. Somewhere in the game are are two "target" squares. You must move your squares to the target squares in such a way that when they overlie the target squares, the pattern of colors matches.

The keys "flip" your squares -- left or right moves you one square distance and flips the pattern across the vertical axis, while up or down flips across the horizontal axis. In addition, if on player flips his square, or part of his square, atop the other player's square, the underlying square assumes the overlying pattern. Thus, on many of the higher levels, you need to figure out how to strategically flip squares atop part of each other in order to build the target pattern. (In the screenshot above, the target squares are all blue, so the two manueverable squares need to be manipulated to transform each other to an all-blue state.)

The result is quite an interesting set of spatial and logic challenges. Only twelve levels, but then that's pretty good for 48 hours.


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Towlr

The Cake is NOT a Lie

Type:
Flash
Developer:
Various

Towlr is a puzzle. Towlr is an art movement. Towlr is an aesthetic with its own manifesto. Sort of. Towlr is frustrating. In Towlr, the cake is not a lie.

Towlr has a + sign in the screen. It has no meaning.

Towlr provides no rules, no tutorial, not even a minimalist statement of goals. You must deduce the goal.

Towlr tells you when you have failed, in a most annoying fashion.

Towlr displays only simple, geometric shapes such as you might see in an Atari 2600 game.

Towlr rewards success with cake.


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Max and the Magic Marker

Harold and the Purple Crayon: The Game

Type:
Other Web-playable
System Requirements:
Unity Plug-in
Developer:
Press Play
Suggested By:
fourbears

The analogy is inexact; Harold, after all, lives on a blank page and everything in it he draws, including the environments he traverses. In Max and the Magic Marker, the levels of the world are pre-existing, and Max draws only to traverse them. Yet it seems clear where the game's inspiration comes from.

The mechanic of drawing for traversal is no longer novel, though it is fairly recent; but it's still a mechanic that hasn't been deeply explored, and Max comes up with quite a variety of puzzles in its demo. What perhaps is more novel is the children's book feel to the game; in addition to the debt owed Harold and the Purple Crayon, there's also a nod to Where the Wild Things Are. Max's quest is to capture a monster he drew, and when you stop time (with the spacebar) to draw over moving items, a crown appears on Max's head, much like the one the Wild Things use to crown that book's Max.


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Xong

Type:
Free Download
Developer:
David O'Toole
Suggested By:
dto1138

Xong is an odd and idiosyncratic munge of a Rogue-like, a level-based puzzle game, and an Arkanoid clone. It's Rogue-like, in that it's an ASCII graphics game with procedurally-generated levels, but the actual gameplay is puzzle solving with Breakout-like aspects.


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Mushroom Roulette

Crude but Interesting Puzzler

Type:
Free Download
Developer:
James Fletcher
Suggested By:
JamesFletcher

Mushroom Roulette is a simple puzzle game, and like all good puzzle games, comprises a handful of elements, with levels ringing the changes on what's feasible with those elements.

You control a single character with the arrow keys; scattered about the screen are red mushrooms, which earn you both score and health, and you must eat them all to complete the level. There are also sliding blocks, leading to Sokoban-style puzzles, as well as inert ones; purple mushrooms allow you to destroy a block, while black ones freeze all in place. Pink mushrooms give score but cost health, and there are also butterflies, mobile enemies that will cost both health and score. However, after eating a purple mushroom you can eliminate one instead of a block. Hats protect you from butterflies (once), but if retained increase your score as well.


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Cogs

Sliders & Gears

Type:
Shareware
Developer:
Lazy 8 Studios

A 2010 IGF finalist for Excellence in Design, Cogs is a combination of sliding puzzles with mechanical puzzles. You know what sliding puzzles are, even if you don't immediately grok the term: There those stupid little things consisting of plastic squares arranged in a grid with one space left out. You slide the squares around to make a picture. Like a 2-D Rubik's cube, with none of the algorithmic complexity of the cube.

Cogs adds mechanical puzzles; some squares have gears on them. Somewhere on the puzzle is a rotating gear, and you have to slide your gears around to do something -- sometimes simply to get a target gear to rotate, sometimes something more complicated, like arranging gears with hammers on them to strike bells in a particular sequence. Sequencing then becomes a major challenge, because you have to arrange the gears in such a way that the hammers are poised to strike at the right moment, and in the right way. In addition, some puzzle are arranged over the surface of a 3D object, which you can rotate with the right mouse button.


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Rocketbirds Revolution

Flash Platform Shooter

Type:
Flash
Developer:
Ratloop Asia

Rocketbirds Revolution is a 2010 IGF Finalist in the Audio and Visual Arts category. It has a totally kickass intro Flash sequence of the protagonist (the "Cock of War") in a jetpack dogfight against three penguins, with appropriately Blue Oyster Cultish-music; the game itself is a fairly conventional platform shooter.

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