
Gorogoa is a beautiful game, but one difficult to describe. Carried in hand-drawn illustration with the feel of Czech animation, and set mainly in an Italianate city, the game follows a boy who is apparently attempting to accumulate five differently colored fruits in a bowl to summon a strange and beautiful monster, which is seen at times moving through the city in the distance.
The game's screen is divided into four squares. At start, only one contains an image. Often, clicking on a hotspot in the image will cause a change -- a pan, a focus on a part of an image, even things such as moving through a painting of a meadow into the meadow itself. And at times, moving an image from one square to another reveals a second image behind it.
Sometimes images match up and cause some change in the world; sometimes, moving a doorway over the boy causes him to step from one image to another. In other words, it's a puzzle game that relies not on inventory combination, but on navigation by recognizing visual cues in the images, exploring their combinations, and advancing the story by allowing the boy to move from scene to scene and acquire the fruit he needs.